讨论一下,lol和Dota2哪个相对达到了moba游戏宏操和
<div id="post_content_131783771590" class="d_post_content j_d_post_content " > 讨论一下,lol和Dota2哪个相对达到了moba游戏宏操和微操的平衡?</div> <div id="post_content_131783799953" class="d_post_content j_d_post_content " > 宏操就是有思路就行,极端点就是卡牌游戏,微操就是反应之类的,极端就是音游。</div> <div id="post_content_131783909756" class="d_post_content j_d_post_content " > 举个例子,如果给拳击比赛加上主场选手可以拿兵器的规则,就相当于增加了它的宏操。可见宏操和微操达到项目平衡才是好规则。</div> <div id="post_content_131783930702" class="d_post_content j_d_post_content " > 那么这个平衡或者干脆说游戏质量谁更高呢?</div> <div id="post_content_131784028772" class="d_post_content j_d_post_content " > 顶</div> <div id="post_content_131784043428" class="d_post_content j_d_post_content " > 顶</div> <div id="post_content_131784149917" class="d_post_content j_d_post_content " > 比操作谁也比不过音游,比宏操谁也比不过卡牌。moda游戏的特点是团队合作和及时决策性。所以有人理我一下吗</div> <div id="post_content_131784155123" class="d_post_content j_d_post_content " > 顶了个顶</div> <div id="post_content_131784407187" class="d_post_content j_d_post_content " > 可以大概说一个是计划,一个是执行计划的思路,两者合起来是人真正的决策能力(有点中二),现实里也是比较综合能力的项目受欢迎,比如足球,篮球,当然那个有身体因素。</div> <div id="post_content_131784424399" class="d_post_content j_d_post_content " > 标准谁来定</div>
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